diff options
author | click <none@none> | 2010-06-05 00:59:25 +0200 |
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committer | click <none@none> | 2010-06-05 00:59:25 +0200 |
commit | e77716188861d4aa83b227a90e04a66b63baeb1f (patch) | |
tree | ce72764181a760314ec851f7535052dcf75649db /src/game/DBCStores.h | |
parent | 1426c2970f42a2d065198806f750bf5dd28d580b (diff) |
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier)
+ reduced Vmap size to less than one third, and improve precision
+ indoor/outdoor check which allows automatic unmounting of players
+ additional area information from WMOAreaTable.dbc, removed existing "hacks"
+ WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!)
- buildfiles for windows are not properly done, and will need to be sorted out
NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault !
THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK!
--HG--
branch : trunk
Diffstat (limited to 'src/game/DBCStores.h')
-rw-r--r-- | src/game/DBCStores.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/DBCStores.h b/src/game/DBCStores.h index acf5ac8ec41..b14814e07a1 100644 --- a/src/game/DBCStores.h +++ b/src/game/DBCStores.h @@ -37,6 +37,8 @@ AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id); AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag,uint32 map_id); uint32 GetAreaFlagByMapId(uint32 mapid); +WMOAreaTableEntry const* GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid, int32 groupid); + uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId); enum ContentLevels @@ -155,6 +157,7 @@ extern TaxiPathNodesByPath sTaxiPathNodesByPath; extern DBCStorage <TotemCategoryEntry> sTotemCategoryStore; extern DBCStorage <VehicleEntry> sVehicleStore; extern DBCStorage <VehicleSeatEntry> sVehicleSeatStore; +extern DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore; //extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates extern DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore; extern DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore; |