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authorn0n4m3 <none@none>2010-02-15 15:31:27 +0100
committern0n4m3 <none@none>2010-02-15 15:31:27 +0100
commit3dd6fdedf739ac87fa9da9a294bdc9ffdca28441 (patch)
treeed560ee6b3d45e18487abf73d17475b6cac16101 /src/game/DBCStructure.h
parent535068d7401720e6f36410a4e953a94ac4da84ec (diff)
Use PVPDificulty.dbc for bg/arena bracket selection (levels and difficulty). Rename BG/arena queue_id to bracket_id and related functions/etc. Author: VladimirMangos.
--HG-- branch : trunk
Diffstat (limited to 'src/game/DBCStructure.h')
-rw-r--r--src/game/DBCStructure.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index 15f489573ff..956a7927bbf 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -1190,6 +1190,19 @@ struct MovieEntry
//uint32 unk2; // 2 always 100
};
+struct PvPDifficultyEntry
+{
+ //uint32 id; // 0 m_ID
+ uint32 mapId; // 1
+ uint32 bracketId; // 2
+ uint32 minLevel; // 3
+ uint32 maxLevel; // 4
+ uint32 difficulty; // 5
+
+ // helpers
+ BattleGroundBracketId GetBracketId() const { return BattleGroundBracketId(bracketId); }
+};
+
struct QuestSortEntry
{
uint32 id; // 0 m_ID