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authormegamage <none@none>2009-07-31 11:36:02 +0800
committermegamage <none@none>2009-07-31 11:36:02 +0800
commit70e31cce3fc41cc5ebfbc9f0a69a1757ea4ec42a (patch)
treea35de670296d3fa287bfa88d457d6eed237c1e73 /src/game/DBCStructure.h
parentd96642c92fbeab49ae613a78c3fb578934288d2f (diff)
[8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG Author: VladimirMangos
* including new achievement createria data type ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE Note: Some achivement creteria for success need data in `achievement_criteria_data` --HG-- branch : trunk
Diffstat (limited to 'src/game/DBCStructure.h')
-rw-r--r--src/game/DBCStructure.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index 910316881a4..a8b5d3ef177 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -84,11 +84,14 @@ struct AchievementCriteriaEntry
} kill_creature;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
- // TODO: there are further criterias instead just winning
struct
{
uint32 bgMapID; // 3
uint32 winCount; // 4
+ uint32 additionalRequirement1_type; // 5 additional requirement 1 type
+ uint32 additionalRequirement1_value; // 6 additional requirement 1 value
+ uint32 additionalRequirement2_type; // 7 additional requirement 2 type
+ uint32 additionalRequirement2_value; // 8 additional requirement 1 value
} win_bg;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5