aboutsummaryrefslogtreecommitdiff
path: root/src/game/Debugcmds.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-04-05 16:43:17 -0500
committermegamage <none@none>2009-04-05 16:43:17 -0500
commit274759b04aee651582fe8e54eaa23f7498179f25 (patch)
tree6236f3e89e4ca28c237c368bdb69dbbb1d990633 /src/game/Debugcmds.cpp
parent022e2df6123ae0d01aad71dd2031beaf1e3f2030 (diff)
[7614] Sort/rename debug commands, Move packet send commands to new ".debug send " subcommands list. Author: VladimirMangos
Also drop not implemented .debug inarc Add to .debug send spellfail support for up to 2 additional args for spell fail packet. --HG-- branch : trunk
Diffstat (limited to 'src/game/Debugcmds.cpp')
-rw-r--r--src/game/Debugcmds.cpp50
1 files changed, 30 insertions, 20 deletions
diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp
index 6e7ef493ce5..3bd630f799b 100644
--- a/src/game/Debugcmds.cpp
+++ b/src/game/Debugcmds.cpp
@@ -33,22 +33,7 @@
#include <fstream>
#include "ObjectMgr.h"
-bool ChatHandler::HandleDebugInArcCommand(const char* /*args*/)
-{
- Object *obj = getSelectedUnit();
-
- if(!obj)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- return true;
- }
-
- SendSysMessage(LANG_NOT_IMPLEMENTED);
-
- return true;
-}
-
-bool ChatHandler::HandleDebugSpellFailCommand(const char* args)
+bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
{
if(!args)
return false;
@@ -58,17 +43,31 @@ bool ChatHandler::HandleDebugSpellFailCommand(const char* args)
return false;
uint8 failnum = (uint8)atoi(px);
+ if(failnum==0 && *px!='0')
+ return false;
+
+ char* p1 = strtok(NULL, " ");
+ uint8 failarg1 = p1 ? (uint8)atoi(p1) : 0;
+
+ char* p2 = strtok(NULL, " ");
+ uint8 failarg2 = p2 ? (uint8)atoi(p2) : 0;
+
WorldPacket data(SMSG_CAST_FAILED, 5);
data << uint8(0);
data << uint32(133);
data << uint8(failnum);
+ if(p1 || p2)
+ data << uint32(failarg1);
+ if(p2)
+ data << uint32(failarg2);
+
m_session->SendPacket(&data);
return true;
}
-bool ChatHandler::HandleDebugSetPoiCommand(const char* args)
+bool ChatHandler::HandleDebugSendPoiCommand(const char* args)
{
Player *pPlayer = m_session->GetPlayer();
Unit* target = getSelectedUnit();
@@ -94,7 +93,7 @@ bool ChatHandler::HandleDebugSetPoiCommand(const char* args)
return true;
}
-bool ChatHandler::HandleDebugEquipErrorCommand(const char* args)
+bool ChatHandler::HandleDebugSendEquipErrorCommand(const char* args)
{
if(!args)
return false;
@@ -104,7 +103,7 @@ bool ChatHandler::HandleDebugEquipErrorCommand(const char* args)
return true;
}
-bool ChatHandler::HandleDebugSellErrorCommand(const char* args)
+bool ChatHandler::HandleDebugSendSellErrorCommand(const char* args)
{
if(!args)
return false;
@@ -114,7 +113,7 @@ bool ChatHandler::HandleDebugSellErrorCommand(const char* args)
return true;
}
-bool ChatHandler::HandleDebugBuyErrorCommand(const char* args)
+bool ChatHandler::HandleDebugSendBuyErrorCommand(const char* args)
{
if(!args)
return false;
@@ -719,3 +718,14 @@ bool ChatHandler::HandleDebugSetItemFlagCommand(const char* args)
return true;
}
+
+//show animation
+bool ChatHandler::HandleDebugAnimCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint32 anim_id = atoi((char*)args);
+ m_session->GetPlayer()->HandleEmoteCommand(anim_id);
+ return true;
+}