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authorsilver1ce <none@none>2010-02-03 16:53:40 +0200
committersilver1ce <none@none>2010-02-03 16:53:40 +0200
commita307ba784c1c658902b0d7195e1cfca038a155f5 (patch)
tree23542b941fc006fd0fe586dc223571709ec9fc69 /src/game/Debugcmds.cpp
parent23bdbf1ad3bf50696724e3502ab1775a26f2886e (diff)
*Move object's field\visibility update functions to object from accessor
removed useless SendUpdateObjectToAllExcept - anyway fields will be updated, there is no sense to force update them --HG-- branch : trunk
Diffstat (limited to 'src/game/Debugcmds.cpp')
-rw-r--r--src/game/Debugcmds.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp
index 753ccc70746..96c8155c9de 100644
--- a/src/game/Debugcmds.cpp
+++ b/src/game/Debugcmds.cpp
@@ -718,7 +718,6 @@ bool ChatHandler::HandleDebugSetVehicleId(const char *args)
uint32 id = (uint32)atoi(i);
//target->SetVehicleId(id);
- target->SendUpdateObjectToAllExcept(NULL);
PSendSysMessage("Vehicle id set to %u", id);
return true;
}