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authorQAston <none@none>2009-07-06 19:04:44 +0200
committerQAston <none@none>2009-07-06 19:04:44 +0200
commit5e51b3d7cb15693ca3dedf370fa396d1bb08a611 (patch)
treed447e682d5061530b3dba4bfea234d55849d992e /src/game/DestinationHolderImp.h
parent855c0dc3b21c875338c772b7532f228b8702b21b (diff)
*Fix client-server movement sync after knockback effect - by smellbee
*Fix the bug that sometimes creature don't evade, and chase for player to death - by smellbee *Do not set creature home position to place of engaging in combat --HG-- branch : trunk
Diffstat (limited to 'src/game/DestinationHolderImp.h')
-rw-r--r--src/game/DestinationHolderImp.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/DestinationHolderImp.h b/src/game/DestinationHolderImp.h
index d50d8c3e727..c84ce19a96d 100644
--- a/src/game/DestinationHolderImp.h
+++ b/src/game/DestinationHolderImp.h
@@ -142,7 +142,7 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff,
i_fromZ = z;
}
- if( traveller.GetTraveller().GetPositionX() != x || traveller.GetTraveller().GetPositionY() != y )
+ if( traveller.GetTraveller().GetPositionX() != x || traveller.GetTraveller().GetPositionY() != y || traveller.GetTraveller().GetPositionZ() != z)
{
float ori = traveller.GetTraveller().GetAngle(x, y);
traveller.Relocation(x, y, z, ori);