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authormegamage <none@none>2009-03-10 15:26:17 -0600
committermegamage <none@none>2009-03-10 15:26:17 -0600
commit167ca565d044915f01ead4b189754ab1c44cc981 (patch)
tree84fce28796ad726f1a0d629444741c7ff8ffb4cf /src/game/DynamicObject.cpp
parentfec6be8a7428cdf3328f0480f6b85a56f283b79d (diff)
*Update bind sight spells code.
--HG-- branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r--src/game/DynamicObject.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index ba903568733..4667b7c91a5 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -142,7 +142,6 @@ void DynamicObject::Delay(int32 delaytime)
bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld()
- && (IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false)
- || GetCasterGUID() == u->GetGUID());
+ && (IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false));
}