diff options
author | QAston <none@none> | 2009-04-06 13:31:14 +0200 |
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committer | QAston <none@none> | 2009-04-06 13:31:14 +0200 |
commit | 20c02ef7606557a3932d2a3ca052242224a53b4a (patch) | |
tree | 8b7718b7938184f9c0d0aa3dba70a46316786bfa /src/game/DynamicObject.cpp | |
parent | 850537ece97dde9ee788ebc6e2c8edd7285b0d00 (diff) |
*Update of aura system.
--HG--
branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r-- | src/game/DynamicObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index 93a311bcbe1..d294886619c 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -155,7 +155,7 @@ void DynamicObject::Delay(int32 delaytime) m_aliveDuration -= delaytime; for(AffectedSet::iterator iunit= m_affected.begin();iunit != m_affected.end();++iunit) if (*iunit) - (*iunit)->DelayAura(m_spellId, m_effIndex, delaytime); + (*iunit)->DelayAura(m_spellId, GetCaster()->GetGUID() , delaytime); } bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const |