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authorSeline <none@none>2008-10-14 11:57:03 -0500
committerSeline <none@none>2008-10-14 11:57:03 -0500
commit2265aef916e3b2d63d87faa68a2b51e7d747c54c (patch)
treeb05420685b7d202aade6f70a6f511adbfb79e37f /src/game/DynamicObject.cpp
parent222cbfd4644412fb8e5aeed7c37c88797d09964a (diff)
[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r--src/game/DynamicObject.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index d01a6f84a4d..698cf3e6481 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -1,5 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
@@ -111,15 +113,15 @@ void DynamicObject::Update(uint32 p_time)
deleteThis = true;
// TODO: make a timer and update this in larger intervals
- CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- MaNGOS::DynamicObjectUpdater notifier(*this,caster);
+ Trinity::DynamicObjectUpdater notifier(*this,caster);
- TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
- TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
+ TypeContainerVisitor<Trinity::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
+ TypeContainerVisitor<Trinity::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(GetMapId(), this));