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author | n0n4m3 <none@none> | 2010-02-10 16:04:48 +0300 |
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committer | n0n4m3 <none@none> | 2010-02-10 16:04:48 +0300 |
commit | 293ea07a2504a3c0f462b36930bbee6bdc99fe4a (patch) | |
tree | fe7471db8af5475f9e4c86f64130a0cb6d0ce130 /src/game/DynamicObject.cpp | |
parent | 1e4684826e2e5dac2ebb660b2043d80973c4a266 (diff) |
Revert revision: 053bfe8ad9, this cause some crash.
Use dynamic_cast more is safer.
I think no more crash on db code.
--HG--
branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
0 files changed, 0 insertions, 0 deletions