diff options
author | megamage <none@none> | 2009-03-25 15:48:54 -0600 |
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committer | megamage <none@none> | 2009-03-25 15:48:54 -0600 |
commit | 435570903a8eee6e9d81dd3e871aace1eb3cd73e (patch) | |
tree | 2e6e93d84a2d7e5e276050ec271604e37af2b3f4 /src/game/DynamicObject.cpp | |
parent | fe08615d17c5d6830d7a622818002a7517df6311 (diff) |
*Fix dynamic object radius. Backported from TC2.
--HG--
branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r-- | src/game/DynamicObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index fd3e16e79d7..fddac254272 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -75,7 +75,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() ); SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 ); SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId ); - SetFloatValue( DYNAMICOBJECT_RADIUS, radius); + SetFloatValue( DYNAMICOBJECT_RADIUS, radius * 2); SetFloatValue( DYNAMICOBJECT_POS_X, x ); SetFloatValue( DYNAMICOBJECT_POS_Y, y ); SetFloatValue( DYNAMICOBJECT_POS_Z, z ); |