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authormegamage <none@none>2009-08-11 16:14:45 -0500
committermegamage <none@none>2009-08-11 16:14:45 -0500
commit9403ff03e792154b5709a05d8dfdd7da123ce9b5 (patch)
treef6072a69420fcb17da553ef3bc5821daee895b3e /src/game/DynamicObject.cpp
parent4267816fca55b137bf4c7e4e530816dc5c4e7d43 (diff)
*Only use m_isWorldObject to check if an object is in grid or world.
--HG-- branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r--src/game/DynamicObject.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index 80b0d91a1b8..7316bb58884 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -100,6 +100,9 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
m_effIndex = effIndex;
m_spellId = spellId;
m_updateTimer = 0;
+
+ if(m_effIndex == 4)
+ m_isWorldObject = true;
return true;
}