diff options
author | megamage <none@none> | 2009-06-11 00:45:59 -0500 |
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committer | megamage <none@none> | 2009-06-11 00:45:59 -0500 |
commit | 9d670fe6f5757430d575081db9a6e5273400330d (patch) | |
tree | 9148b75f310fda0bf082be70731abfca03e84f20 /src/game/DynamicObject.cpp | |
parent | 9c70e3d89bbace30bfabcf8c42323472ad1e4c4d (diff) |
*Switch to support client version 3.1.3
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
--HG--
branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r-- | src/game/DynamicObject.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index f5fe91a3e11..dc2b05e8d6a 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -32,8 +32,8 @@ DynamicObject::DynamicObject() : WorldObject() { m_objectType |= TYPEMASK_DYNAMICOBJECT; m_objectTypeId = TYPEID_DYNAMICOBJECT; - // 2.3.2 - 0x58 - m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION); + + m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION); m_valuesCount = DYNAMICOBJECT_END; } |