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authormegamage <none@none>2009-06-11 00:45:59 -0500
committermegamage <none@none>2009-06-11 00:45:59 -0500
commit9d670fe6f5757430d575081db9a6e5273400330d (patch)
tree9148b75f310fda0bf082be70731abfca03e84f20 /src/game/DynamicObject.cpp
parent9c70e3d89bbace30bfabcf8c42323472ad1e4c4d (diff)
*Switch to support client version 3.1.3
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash. Source: Mangos Thanks to TOM_RUS for most work to make this switch possible ;) --HG-- branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r--src/game/DynamicObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index f5fe91a3e11..dc2b05e8d6a 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -32,8 +32,8 @@ DynamicObject::DynamicObject() : WorldObject()
{
m_objectType |= TYPEMASK_DYNAMICOBJECT;
m_objectTypeId = TYPEID_DYNAMICOBJECT;
- // 2.3.2 - 0x58
- m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION);
+
+ m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION);
m_valuesCount = DYNAMICOBJECT_END;
}