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author | Anubisss <none@none> | 2010-01-16 14:49:09 +0100 |
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committer | Anubisss <none@none> | 2010-01-16 14:49:09 +0100 |
commit | cff7923be1ea59971f9eee0746be2aa9434ceb44 (patch) | |
tree | d60dc9c8de168219019cfa33bc28fcee16ae37a1 /src/game/DynamicObject.cpp | |
parent | 7b4922172b9dea4c6fd7c70f1a608d4ca8b1a119 (diff) |
Fix a meam leak in GameObject's destructor.
main part of my log:
==19804== 584 bytes in 73 blocks are definitely lost in loss record 107 of 298
==19804== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==19804== by 0x930A2B: GameObject::GameObject() (GameObject.cpp:43)
--HG--
branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
0 files changed, 0 insertions, 0 deletions