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authormegamage <none@none>2009-02-26 16:29:55 -0600
committermegamage <none@none>2009-02-26 16:29:55 -0600
commitee6418d92a4cccbf63941016e7339ce557144287 (patch)
tree6e4cce4c8cfa8ae7c23506d313acd8703c786f3b /src/game/DynamicObject.cpp
parentc16848a23c25124e87034fd57ded304593fe67f5 (diff)
*Update active object code.
--HG-- branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r--src/game/DynamicObject.cpp12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index de8d0eb2c6d..0ae3656fc9d 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -53,17 +53,7 @@ void DynamicObject::AddToWorld()
void DynamicObject::RemoveFromWorld()
{
///- Remove the dynamicObject from the accessor
- if(IsInWorld())
- {
- // Make sure the object is back to grid container for removal as farsight targets
- // are switched to world container on creation and they are also set to active
- if (isActiveObject())
- {
- GetMap()->SwitchGridContainers(this, false);
- setActive(false);
- }
- ObjectAccessor::Instance().RemoveObject(this);
- }
+ if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
WorldObject::RemoveFromWorld();
}