aboutsummaryrefslogtreecommitdiff
path: root/src/game/DynamicObject.h
diff options
context:
space:
mode:
authormegamage <none@none>2009-03-28 18:03:56 -0600
committermegamage <none@none>2009-03-28 18:03:56 -0600
commit829c8022ace2ab5e31c346ec7fea2d0a9847f95b (patch)
tree3ba00cc2a620dfb09157164e659a0d211cc2e14d /src/game/DynamicObject.h
parent4bd98db3ab9b8a2094285c376809ca3f1aa5c733 (diff)
[7577] Implement YellToZone for different world object types. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/DynamicObject.h')
-rw-r--r--src/game/DynamicObject.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h
index ccf9d47a455..714b639e552 100644
--- a/src/game/DynamicObject.h
+++ b/src/game/DynamicObject.h
@@ -54,6 +54,7 @@ class DynamicObject : public WorldObject
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
+ void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
GridReference<DynamicObject> &GetGridRef() { return m_gridRef; }
protected: