diff options
author | megamage <none@none> | 2009-03-28 18:03:56 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-03-28 18:03:56 -0600 |
commit | 829c8022ace2ab5e31c346ec7fea2d0a9847f95b (patch) | |
tree | 3ba00cc2a620dfb09157164e659a0d211cc2e14d /src/game/DynamicObject.h | |
parent | 4bd98db3ab9b8a2094285c376809ca3f1aa5c733 (diff) |
[7577] Implement YellToZone for different world object types. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/DynamicObject.h')
-rw-r--r-- | src/game/DynamicObject.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h index ccf9d47a455..714b639e552 100644 --- a/src/game/DynamicObject.h +++ b/src/game/DynamicObject.h @@ -54,6 +54,7 @@ class DynamicObject : public WorldObject void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); } + void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); } GridReference<DynamicObject> &GetGridRef() { return m_gridRef; } protected: |