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authorshadowu@mail.bg <none@none>2008-12-19 00:37:40 +0200
committershadowu@mail.bg <none@none>2008-12-19 00:37:40 +0200
commit51f0c70b7ea7eca2b0fcc05a38fa155b7378741f (patch)
tree52f9e2db42bfc10d9fd8b65b26c9884ae6ebe71c /src/game/FleeingMovementGenerator.cpp
parent058db69e0730975cd0e3e03e5abca78828808dd8 (diff)
*Movement Generators standardization.
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance) - Fixed when creature entering in combat not count this as StoppedByPlayer. - Random Movement Generator - added support for creating custom spawndist during the game. - Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location). - Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2. - Home and Random movements no more using RespawnCoords(Home Position has implemented) - Fixed bug when creature is moving on path and enter combat, after that returns to spawn position. -Typo fix in Confused Movement Generator --HG-- branch : trunk
Diffstat (limited to 'src/game/FleeingMovementGenerator.cpp')
-rw-r--r--src/game/FleeingMovementGenerator.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp
index 47f305cda5d..69c2c37dffe 100644
--- a/src/game/FleeingMovementGenerator.cpp
+++ b/src/game/FleeingMovementGenerator.cpp
@@ -49,6 +49,22 @@ FleeingMovementGenerator<T>::_setTargetLocation(T &owner)
i_destinationHolder.SetDestination(traveller, x, y, z);
}
+template<>
+bool FleeingMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const
+{
+ if(i_destinationHolder.HasArrived())
+ return false;
+
+ i_destinationHolder.GetDestination(x, y, z);
+ return true;
+}
+
+template<>
+bool FleeingMovementGenerator<Player>::GetDestination(float &x, float &y, float &z) const
+{
+ return false;
+}
+
template<class T>
bool
FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)