diff options
author | shadowu@mail.bg <none@none> | 2008-12-19 00:37:40 +0200 |
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committer | shadowu@mail.bg <none@none> | 2008-12-19 00:37:40 +0200 |
commit | 51f0c70b7ea7eca2b0fcc05a38fa155b7378741f (patch) | |
tree | 52f9e2db42bfc10d9fd8b65b26c9884ae6ebe71c /src/game/FleeingMovementGenerator.cpp | |
parent | 058db69e0730975cd0e3e03e5abca78828808dd8 (diff) |
*Movement Generators standardization.
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance)
- Fixed when creature entering in combat not count this as StoppedByPlayer.
- Random Movement Generator - added support for creating custom spawndist during the game.
- Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location).
- Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2.
- Home and Random movements no more using RespawnCoords(Home Position has implemented)
- Fixed bug when creature is moving on path and enter combat, after that returns to spawn position.
-Typo fix in Confused Movement Generator
--HG--
branch : trunk
Diffstat (limited to 'src/game/FleeingMovementGenerator.cpp')
-rw-r--r-- | src/game/FleeingMovementGenerator.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp index 47f305cda5d..69c2c37dffe 100644 --- a/src/game/FleeingMovementGenerator.cpp +++ b/src/game/FleeingMovementGenerator.cpp @@ -49,6 +49,22 @@ FleeingMovementGenerator<T>::_setTargetLocation(T &owner) i_destinationHolder.SetDestination(traveller, x, y, z); } +template<> +bool FleeingMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const +{ + if(i_destinationHolder.HasArrived()) + return false; + + i_destinationHolder.GetDestination(x, y, z); + return true; +} + +template<> +bool FleeingMovementGenerator<Player>::GetDestination(float &x, float &y, float &z) const +{ + return false; +} + template<class T> bool FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z) |