diff options
| author | megamage <none@none> | 2009-05-01 21:04:02 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-05-01 21:04:02 -0500 |
| commit | a102098eb2f76ab1e49497c5ebbb8e6359c8b964 (patch) | |
| tree | 87706926d1189d683e436e559d1c35dc3b02d2ae /src/game/FleeingMovementGenerator.cpp | |
| parent | c9cd3b07f9e69030a86bcd9f06055f4247732d1d (diff) | |
*Send stop packet iff necessary. Hope this can fix the bug that cannot immediatly remove confuse movement and face wrong direction after charging.
--HG--
branch : trunk
Diffstat (limited to 'src/game/FleeingMovementGenerator.cpp')
| -rw-r--r-- | src/game/FleeingMovementGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp index 87800d2edc1..bd3b8ef443d 100644 --- a/src/game/FleeingMovementGenerator.cpp +++ b/src/game/FleeingMovementGenerator.cpp @@ -376,7 +376,7 @@ FleeingMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) return true; } - if (i_destinationHolder.UpdateTraveller(traveller, time_diff, false)) + if (i_destinationHolder.UpdateTraveller(traveller, time_diff)) { i_destinationHolder.ResetUpdate(50); if(i_nextCheckTime.Passed() && i_destinationHolder.HasArrived()) |
