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authorSpp <none@none>2010-04-19 17:03:10 +0200
committerSpp <none@none>2010-04-19 17:03:10 +0200
commitbe01821050dd30ff65e89b347d528efb20aba028 (patch)
tree6d33e686bf1c5d664a7104a208a4e057c6337b1e /src/game/FleeingMovementGenerator.cpp
parentf74e969a069646eca6227bdede974223c07e9c94 (diff)
More warning removal (Some code modifications and cleanup when needed)
--HG-- branch : trunk
Diffstat (limited to 'src/game/FleeingMovementGenerator.cpp')
-rw-r--r--src/game/FleeingMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp
index 3f7c5cb7134..490fe034fd7 100644
--- a/src/game/FleeingMovementGenerator.cpp
+++ b/src/game/FleeingMovementGenerator.cpp
@@ -77,7 +77,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
y = owner.GetPositionY();
z = owner.GetPositionZ();
- float temp_x, temp_y, angle;
+ float temp_x, temp_y, angle = 0;
const Map * _map = owner.GetBaseMap();
//primitive path-finding
for (uint8 i = 0; i < 18; ++i)