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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/FleeingMovementGenerator.h
[svn] * Proper SVN structureinit
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+/*
+* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#ifndef MANGOS_FLEEINGMOVEMENTGENERATOR_H
+#define MANGOS_FLEEINGMOVEMENTGENERATOR_H
+
+#include "MovementGenerator.h"
+#include "DestinationHolder.h"
+#include "Traveller.h"
+#include "MapManager.h"
+
+template<class T>
+class MANGOS_DLL_SPEC FleeingMovementGenerator
+: public MovementGeneratorMedium< T, FleeingMovementGenerator<T> >
+{
+ public:
+ FleeingMovementGenerator(uint64 fright) : i_frightGUID(fright), i_nextCheckTime(0) {}
+
+ void Initialize(T &);
+ void Finalize(T &);
+ void Reset(T &);
+ bool Update(T &, const uint32 &);
+
+ MovementGeneratorType GetMovementGeneratorType() { return FLEEING_MOTION_TYPE; }
+
+ private:
+ void _setTargetLocation(T &owner);
+ bool _getPoint(T &owner, float &x, float &y, float &z);
+ bool _setMoveData(T &owner);
+ void _Init(T &);
+
+ bool is_water_ok :1;
+ bool is_land_ok :1;
+ bool i_only_forward:1;
+
+ float i_caster_x;
+ float i_caster_y;
+ float i_caster_z;
+ float i_last_distance_from_caster;
+ float i_to_distance_from_caster;
+ float i_cur_angle;
+ TimeTracker i_nextCheckTime;
+ uint64 i_frightGUID;
+
+ DestinationHolder< Traveller<T> > i_destinationHolder;
+};
+#endif