diff options
| author | runningnak3d <none@none> | 2008-11-16 02:28:44 -0600 |
|---|---|---|
| committer | runningnak3d <none@none> | 2008-11-16 02:28:44 -0600 |
| commit | 3c866d5529826761c161de7ff9e2e60d5060edb6 (patch) | |
| tree | f342c83c2eac49db074c0c5a9fa8e28dc5f689e9 /src/game/GameEvent.cpp | |
| parent | 44291639b3d89b6fb6d4af027da4cf461fff7230 (diff) | |
[svn] * Fixed a SQL issue that was causing game events to not be saved
* FROM_UNIXTIME doesn't allow '' inside the ()
* This should solve the issue of jumping from phase 1 -> 2 -> 3 -> 4 without completing the objectives
* This should also tick a LOT of players off if their servers are running with the stock TDB blizz values :P (low pop servers at least).
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameEvent.cpp')
| -rw-r--r-- | src/game/GameEvent.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp index 6a7ce09a02d..88028290dba 100644 --- a/src/game/GameEvent.cpp +++ b/src/game/GameEvent.cpp @@ -1503,7 +1503,7 @@ void GameEvent::SaveWorldEventStateToDB(uint16 event_id) CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id); if(mGameEvent[event_id].nextstart) - CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME('"I64FMTD"'))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart); + CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart); else CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state); CharacterDatabase.CommitTransaction(); |
