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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/GameEvent.h
[svn] * Proper SVN structureinit
--HG-- branch : trunk
Diffstat (limited to 'src/game/GameEvent.h')
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diff --git a/src/game/GameEvent.h b/src/game/GameEvent.h
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_GAMEEVENT_H
+#define MANGOS_GAMEEVENT_H
+
+#include "Platform/Define.h"
+#include "Creature.h"
+#include "GameObject.h"
+
+#define max_ge_check_delay 86400 // 1 day in seconds
+
+struct GameEventData
+{
+ GameEventData() : start(1),end(0),occurence(0),length(0) {}
+ time_t start;
+ time_t end;
+ uint32 occurence;
+ uint32 length;
+ std::string description;
+
+ bool isValid() const { return length > 0; }
+};
+
+struct ModelEquip
+{
+ uint32 modelid;
+ uint32 equipment_id;
+ uint32 modelid_prev;
+ uint32 equipement_id_prev;
+};
+
+class GameEvent
+{
+ public:
+ GameEvent();
+ ~GameEvent() {};
+ typedef std::set<uint16> ActiveEvents;
+ typedef std::vector<GameEventData> GameEventDataMap;
+ ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; }
+ GameEventDataMap const& GetEventMap() const { return mGameEvent; }
+ bool CheckOneGameEvent(uint16 entry) const;
+ uint32 NextCheck(uint16 entry) const;
+ void LoadFromDB();
+ uint32 Update();
+ bool IsActiveEvent(uint16 event_id) { return ( m_ActiveEvents.find(event_id)!=m_ActiveEvents.end()); }
+ uint32 Initialize();
+ void StartEvent(uint16 event_id, bool overwrite = false);
+ void StopEvent(uint16 event_id, bool overwrite = false);
+ private:
+ void AddActiveEvent(uint16 event_id) { m_ActiveEvents.insert(event_id); }
+ void RemoveActiveEvent(uint16 event_id) { m_ActiveEvents.erase(event_id); }
+ void ApplyNewEvent(uint16 event_id);
+ void UnApplyEvent(uint16 event_id);
+ void GameEventSpawn(int16 event_id);
+ void GameEventUnspawn(int16 event_id);
+ void ChangeEquipOrModel(int16 event_id, bool activate);
+ void UpdateEventQuests(uint16 event_id, bool Activate);
+ protected:
+ typedef std::list<uint32> GuidList;
+ typedef std::vector<GuidList> GameEventGuidMap;
+ typedef std::pair<uint32, ModelEquip> ModelEquipPair;
+ typedef std::list<ModelEquipPair> ModelEquipList;
+ typedef std::vector<ModelEquipList> GameEventModelEquipMap;
+ typedef std::pair<uint32, uint32> QuestRelation;
+ typedef std::list<QuestRelation> QuestRelList;
+ typedef std::vector<QuestRelList> GameEventQuestMap;
+ GameEventQuestMap mGameEventQuests;
+ GameEventModelEquipMap mGameEventModelEquip;
+ GameEventGuidMap mGameEventCreatureGuids;
+ GameEventGuidMap mGameEventGameobjectGuids;
+ GameEventDataMap mGameEvent;
+ ActiveEvents m_ActiveEvents;
+ bool isSystemInit;
+};
+
+#define gameeventmgr MaNGOS::Singleton<GameEvent>::Instance()
+#endif