diff options
| author | megamage <none@none> | 2009-04-27 21:25:43 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-04-27 21:25:43 -0500 |
| commit | 4b3af494b3bdb4c067bf6b814e82959220811481 (patch) | |
| tree | d54fa8cccf9ba0b1f70ff2dd72f555703d863bc7 /src/game/GameEventMgr.cpp | |
| parent | 8f0fecd7e3830dae08dd04a85263883391e18bb2 (diff) | |
[7724] Fixed possible crash when a drunk player gets fall damage Author: Trazom
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameEventMgr.cpp')
| -rw-r--r-- | src/game/GameEventMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp index 5af64d805ed..dc86f659706 100644 --- a/src/game/GameEventMgr.cpp +++ b/src/game/GameEventMgr.cpp @@ -1631,7 +1631,7 @@ TRINITY_DLL_SPEC bool IsHolidayActive( HolidayIds id ) GameEventMgr::ActiveEvents const& ae = gameeventmgr.GetActiveEventList(); for(GameEventMgr::ActiveEvents::const_iterator itr = ae.begin(); itr != ae.end(); ++itr) - if(events[id].holiday_id==id) + if(events[*itr].holiday_id==id) return true; return false; |
