diff options
author | silver1ce <none@none> | 2010-02-03 16:53:40 +0200 |
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committer | silver1ce <none@none> | 2010-02-03 16:53:40 +0200 |
commit | a307ba784c1c658902b0d7195e1cfca038a155f5 (patch) | |
tree | 23542b941fc006fd0fe586dc223571709ec9fc69 /src/game/GameEventMgr.cpp | |
parent | 23bdbf1ad3bf50696724e3502ab1775a26f2886e (diff) |
*Move object's field\visibility update functions to object from accessor
removed useless SendUpdateObjectToAllExcept - anyway fields will be updated, there is no sense to force update them
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameEventMgr.cpp')
-rw-r--r-- | src/game/GameEventMgr.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp index 1f4f7d251ff..8930abaccb8 100644 --- a/src/game/GameEventMgr.cpp +++ b/src/game/GameEventMgr.cpp @@ -1206,8 +1206,6 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id) cr->SetUInt32Value(UNIT_NPC_FLAGS,npcflag); // reset gossip options, since the flag change might have added / removed some //cr->ResetGossipOptions(); - // update to world - cr->SendUpdateObjectToAllExcept(NULL); } // if we didn't find it, then the npcflag will be updated when the creature is loaded } |