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authorQAston <none@none>2010-01-18 23:47:26 +0100
committerQAston <none@none>2010-01-18 23:47:26 +0100
commitf5dea61b66a616110cfc82ff640ec448b1efa702 (patch)
tree67b4296a1da2fccec74b030696c6492a4d228886 /src/game/GameEventMgr.cpp
parent1c5060f4555c1bb58fd6834189d58ce723b59ccf (diff)
*Remove some of no longer needed debug code.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GameEventMgr.cpp')
-rw-r--r--src/game/GameEventMgr.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp
index ed742c9368b..a884db5dc0f 100644
--- a/src/game/GameEventMgr.cpp
+++ b/src/game/GameEventMgr.cpp
@@ -1283,10 +1283,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
Creature* pCreature = new Creature;
//sLog.outDebug("Spawning creature %u",*itr);
if (!pCreature->LoadFromDB(*itr, map))
- {
- pCreature->CleanupsBeforeDelete();
delete pCreature;
- }
else
map->Add(pCreature);
}