diff options
author | megamage <none@none> | 2009-05-09 14:08:11 -0500 |
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committer | megamage <none@none> | 2009-05-09 14:08:11 -0500 |
commit | 08a0c543d1bde434a2d994ae3ab71035343c8039 (patch) | |
tree | 18bf027a87b6bcc1df5c5a947e306e94d4cc3b1d /src/game/GameObject.cpp | |
parent | 0681a2131edf0e05adfe1794829f48fe7a4742e3 (diff) |
*Fix some typos of script functions.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 1a2ed5fb6db..540ea1e0dd7 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -174,7 +174,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa //Normally non-players do not teleport to other maps. if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData()) { - ((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this); + ((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this, true); } return true; |