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authormegamage <none@none>2009-05-09 14:08:11 -0500
committermegamage <none@none>2009-05-09 14:08:11 -0500
commit08a0c543d1bde434a2d994ae3ab71035343c8039 (patch)
tree18bf027a87b6bcc1df5c5a947e306e94d4cc3b1d /src/game/GameObject.cpp
parent0681a2131edf0e05adfe1794829f48fe7a4742e3 (diff)
*Fix some typos of script functions.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 1a2ed5fb6db..540ea1e0dd7 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -174,7 +174,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
//Normally non-players do not teleport to other maps.
if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
{
- ((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this);
+ ((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this, true);
}
return true;