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authorraczman <none@none>2009-05-16 10:50:39 +0200
committerraczman <none@none>2009-05-16 10:50:39 +0200
commit10ee81ef1320112090fa4e0b96da22f708cab22e (patch)
treeb88d67f796424cadf7d51cc9125d9b3cb5ca38d1 /src/game/GameObject.cpp
parentc66877019ee228193b9d68c6e8b886d5ffa1d9d5 (diff)
Moved most randomisation functions usage from static version into Map object.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 744b6679862..d50c2698759 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -1067,7 +1067,7 @@ void GameObject::Use(Unit* user)
int32 skill = player->GetSkillValue(SKILL_FISHING);
int32 chance = skill - zone_skill + 5;
- int32 roll = irand(1,100);
+ int32 roll = GetMap()->irand(1,100);
DEBUG_LOG("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll);