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author | megamage <none@none> | 2009-06-01 12:15:43 -0500 |
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committer | megamage <none@none> | 2009-06-01 12:15:43 -0500 |
commit | 11456447da10a3c96d74696a9bd003caebde9f7f (patch) | |
tree | ad30e139765d11b8afbcddc9f0bad622b45a3c85 /src/game/GameObject.cpp | |
parent | 50015a1b4ee0082de09b0e0901b01b31b796a0e2 (diff) |
[7929] Some fixes and optimizations for work with packet guids. Author: VladimirMangos
* Allocate only minimal required buffer size for object packet guid cache, avoid it realocation.
* At adding aboyher buffer content copy only until wpos (really writed to buffer data)
* In appendPackGUID check buffer size before data write.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
0 files changed, 0 insertions, 0 deletions