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authorQAston <none@none>2010-01-22 20:03:47 +0100
committerQAston <none@none>2010-01-22 20:03:47 +0100
commit216d32e8a76b65fb8d661d7e5a200edd637b8dd9 (patch)
treed73c6c8f58b1ec74fa248182f1e04b45f3e7626f /src/game/GameObject.cpp
parent7b3691ac9e5856736765dded523ca0ed18fc8db9 (diff)
*Prevent assertion fail in Unit::_AddAura after creature add to remove list.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 23b79a3de1b..5d6f730a045 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -71,7 +71,7 @@ GameObject::~GameObject()
// CleanupsBeforeDelete();
}
-void GameObject::CleanupsBeforeDelete()
+void GameObject::CleanupsBeforeDelete(bool finalCleanup)
{
if(m_uint32Values) // field array can be not exist if GameOBject not loaded
{