diff options
author | megamage <none@none> | 2008-12-10 20:25:47 -0600 |
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committer | megamage <none@none> | 2008-12-10 20:25:47 -0600 |
commit | 39083f4ff837d23cc886338fc9bc74df90fe9613 (patch) | |
tree | 5c2e0860894a6ac435f6035b9fab166a35c3d278 /src/game/GameObject.cpp | |
parent | 0029017e17b9a2fded77e1680cef9dbc3aebacff (diff) |
*Add function SummonTrigger and allow to override its AI.
*Remove some trigger scripts. Use default trigger AI and db data instead.
*Small fix on eagle boss' electrical storm.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 7008798b806..e43b703d3cb 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -1277,7 +1277,7 @@ void GameObject::Use(Unit* user) void GameObject::CastSpell(Unit* target, uint32 spell) { //summon world trigger - Creature *trigger = SummonCreature(12999, GetPositionX(), GetPositionY(), GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 1); + Creature *trigger = SummonTrigger(GetPositionX(), GetPositionY(), GetPositionZ(), 0, 1); if(!trigger) return; trigger->SetVisibility(VISIBILITY_OFF); //should this be true? |