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authorMachiavelli <none@none>2009-06-18 17:21:25 +0200
committerMachiavelli <none@none>2009-06-18 17:21:25 +0200
commit3a309abfab3762d1c3bc2f90b961582e83d5971a (patch)
treeb04ae4230e1d2b67f78e4ce74b0ed6038c62be6d /src/game/GameObject.cpp
parent85e59ecd578159a049295071f456c52e9d124de6 (diff)
* In case of a 'for' loop, don't declare the iterator of a type that has a larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
* Other minor cleanups, Null pointer checks etc. --HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 1169cc780f4..d6aa162b50a 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -1373,7 +1373,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
return;
bool self = false;
- for(int i = 0; i < 3; ++i)
+ for(uint8 i = 0; i < 3; ++i)
{
if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER)
{