diff options
author | Machiavelli <none@none> | 2009-06-18 17:21:25 +0200 |
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committer | Machiavelli <none@none> | 2009-06-18 17:21:25 +0200 |
commit | 3a309abfab3762d1c3bc2f90b961582e83d5971a (patch) | |
tree | b04ae4230e1d2b67f78e4ce74b0ed6038c62be6d /src/game/GameObject.cpp | |
parent | 85e59ecd578159a049295071f456c52e9d124de6 (diff) |
* In case of a 'for' loop, don't declare the iterator of a type that has a larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
* Other minor cleanups, Null pointer checks etc.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 1169cc780f4..d6aa162b50a 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -1373,7 +1373,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId) return; bool self = false; - for(int i = 0; i < 3; ++i) + for(uint8 i = 0; i < 3; ++i) { if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER) { |