diff options
author | QAston <none@none> | 2009-05-10 19:21:39 +0200 |
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committer | QAston <none@none> | 2009-05-10 19:21:39 +0200 |
commit | 53b3c9a6dc6cf96a0ce0769a3ad431f1d6c4768c (patch) | |
tree | e6df1b9c57a7546b8ff57270759c1791c48e399d /src/game/GameObject.cpp | |
parent | 9171455b73e5aaf685a5541e1b79e3a6c84c024b (diff) |
*Fix trap radius calculation in some cases-by krz
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index f71c08b3403..744b6679862 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -293,7 +293,12 @@ void GameObject::Update(uint32 /*p_time*/) bool IsBattleGroundTrap = false; //FIXME: this is activation radius (in different casting radius that must be selected from spell data) //TODO: move activated state code (cast itself) to GO_ACTIVATED, in this place only check activating and set state - float radius = goInfo->trap.radius; + float radius = 0.0f; + const SpellEntry *spellEntry = sSpellStore.LookupEntry(m_spellId); + if(spellEntry) + radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellEntry->EffectRadiusIndex[0])); + else + radius = goInfo->trap.radius; if(!radius) { if(goInfo->trap.cooldown != 3) // cast in other case (at some triggering/linked go/etc explicit call) |