diff options
author | megamage <none@none> | 2009-08-08 12:25:20 -0500 |
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committer | megamage <none@none> | 2009-08-08 12:25:20 -0500 |
commit | 58dc6e180bf88cc62a4bdff403b54c2cf9eba995 (patch) | |
tree | 3c0dd962d82dc294da0fca02fc0612e1febf20f9 /src/game/GameObject.cpp | |
parent | f8a05d264f77f366bf9f367dc5c59262c190c017 (diff) |
[8320] Imporovements in wild summoned gameobjects work. Author: VladimirMangos
* Not set owner for will summoned gameobjects.
Its not expected to have owner, and must be accessable to all players (or team).
* Set for all objects summoned by spells: despawned by deafult for proper despawn withut owner.
* Cleanup Spell::EffectSummonObjectWild.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 457591e63b4..526b60c1de9 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -921,6 +921,7 @@ void GameObject::SetGoArtKit(uint8 kit) data->ArtKit = kit; } +/* void GameObject::SetOwnerGUID(uint64 owner) { // Owner already found and different than expected owner - remove object from old owner @@ -931,6 +932,7 @@ void GameObject::SetOwnerGUID(uint64 owner) m_spawnedByDefault = false; // all object with owner is despawned after delay SetUInt64Value(OBJECT_FIELD_CREATED_BY, owner); } +*/ void GameObject::SwitchDoorOrButton(bool activate, bool alternative /* = false */) { |