diff options
author | megamage <none@none> | 2009-06-01 23:45:55 -0500 |
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committer | megamage <none@none> | 2009-06-01 23:45:55 -0500 |
commit | 77889ffa8bb914abc46ebf93c6c150f3d11cc1e4 (patch) | |
tree | 0b10f774146980e1fa08afaa39f563b48befa7a5 /src/game/GameObject.cpp | |
parent | d0878ec4143147bb03973b23f1519222e1636d97 (diff) |
*Save/load wintergrasp building health when grid loaded/unloaded.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 7c328e81145..574563edcf7 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -175,7 +175,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa m_charges = goinfo->spellcaster.charges; break; case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING: - m_goValue->destructibleBuilding.health = goinfo->destructibleBuilding.damagedHealth; + m_goValue->building.health = goinfo->building.damagedHealth + goinfo->building.destroyedHealth; break; } @@ -1431,38 +1431,38 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const void GameObject::TakenDamage(uint32 damage) { - if(!m_goValue->destructibleBuilding.health) + if(!m_goValue->building.health) return; - if(m_goValue->destructibleBuilding.health > damage) - { - m_goValue->destructibleBuilding.health -= damage; - return; - } - - m_goValue->destructibleBuilding.health = 0; + if(m_goValue->building.health > damage) + m_goValue->building.health -= damage; + else + m_goValue->building.health = 0; if(HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED)) // from damaged to destroyed { - RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); - SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); - SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->destructibleBuilding.destroyedDisplayId); - m_goValue->destructibleBuilding.health = 0; - EventInform(m_goInfo->destructibleBuilding.destroyedEventId); + if(!m_goValue->building.health) + { + RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); + + SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); + SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->building.destroyedDisplayId); + EventInform(m_goInfo->building.destroyedEventId); + } } - else // from undamaged to damaged + else // from intact to damaged { - SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); - SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->destructibleBuilding.damagedDisplayId); - if(m_goInfo->destructibleBuilding.destroyedDisplayId) + if(m_goValue->building.health <= m_goInfo->building.destroyedHealth) { - m_goValue->destructibleBuilding.health = m_goInfo->destructibleBuilding.destroyedHealth; - if(!m_goValue->destructibleBuilding.health) - m_goValue->destructibleBuilding.health = 1; + if(!m_goInfo->building.destroyedDisplayId) + m_goValue->building.health = 0; + else if(!m_goValue->building.health) + m_goValue->building.health = 1; + + SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); + SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->building.damagedDisplayId); + EventInform(m_goInfo->building.damagedEventId); } - else - m_goValue->destructibleBuilding.health = 0; - EventInform(m_goInfo->destructibleBuilding.damagedEventId); } } @@ -1470,7 +1470,7 @@ void GameObject::Rebuild() { RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED + GO_FLAG_DESTROYED); SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->displayId); - m_goValue->destructibleBuilding.health = m_goInfo->destructibleBuilding.damagedHealth; + m_goValue->building.health = m_goInfo->building.damagedHealth + m_goInfo->building.destroyedHealth; } void GameObject::EventInform(uint32 eventId) |