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authormegamage <none@none>2009-02-01 16:50:39 -0600
committermegamage <none@none>2009-02-01 16:50:39 -0600
commit8b05faacab95a08b66f78f4855296c0c925ab7b7 (patch)
treeab54055265a2b271aa7bbe0b171984bc5becbf94 /src/game/GameObject.cpp
parent8fec3690ba4ba8d1ca7d90833755bd7715459b3b (diff)
[7217] Remove outdated for 3.0.x gameobject 187039 invisibility (type 10) set in code.
Now gameobject expected have phasemask 2 in DB for expected work. Author: VladimirMangos --HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 41dae609b43..206e9d3f852 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -744,10 +744,6 @@ bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const
if(check stuff here)
return false;
}*/
-
- // Smuggled Mana Cell required 10 invisibility type detection/state
- if(GetEntry()==187039 && ((u->m_detectInvisibilityMask | u->m_invisibilityMask) & (1<<10))==0)
- return false;
}
// check distance