diff options
author | megamage <none@none> | 2009-02-01 16:50:39 -0600 |
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committer | megamage <none@none> | 2009-02-01 16:50:39 -0600 |
commit | 8b05faacab95a08b66f78f4855296c0c925ab7b7 (patch) | |
tree | ab54055265a2b271aa7bbe0b171984bc5becbf94 /src/game/GameObject.cpp | |
parent | 8fec3690ba4ba8d1ca7d90833755bd7715459b3b (diff) |
[7217] Remove outdated for 3.0.x gameobject 187039 invisibility (type 10) set in code.
Now gameobject expected have phasemask 2 in DB for expected work.
Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 41dae609b43..206e9d3f852 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -744,10 +744,6 @@ bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const if(check stuff here) return false; }*/ - - // Smuggled Mana Cell required 10 invisibility type detection/state - if(GetEntry()==187039 && ((u->m_detectInvisibilityMask | u->m_invisibilityMask) & (1<<10))==0) - return false; } // check distance |