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authorRat@walamy <none@none>2010-05-16 17:45:45 +0200
committerRat@walamy <none@none>2010-05-16 17:45:45 +0200
commit9771757c4c9c2210a258e9bf477f06a4981d4794 (patch)
treedf021d18706b254ad1a0969c49686d7f158c2853 /src/game/GameObject.cpp
parentc26399a96804cf4231dd6ec2e6f4e3ec437aac64 (diff)
you can now reload creatures from creature_template table
NOTE: reload is limited to one creature at a time Usage: .reload creature_template $entry Warning: this is mainly for developers, reloading a creature can cause unexpected behaviors!! --HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 5a5b28d85b9..d8d376c0608 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -216,6 +216,8 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
SetZoneScript();
+ LastUsedScriptID = GetGOInfo()->ScriptId;
+
return true;
}