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authormegamage <none@none>2008-11-16 16:56:35 -0600
committermegamage <none@none>2008-11-16 16:56:35 -0600
commit9bcb0119e99dcda295db70106c56a51f26fd53fc (patch)
treeefad01ff7d8bd262b12ff56397d60a1c8e9b95ca /src/game/GameObject.cpp
parenta32d417cf00ab527f8bfc255c6b2399e855d582d (diff)
*Fix Gruul's shatter effect damage. Patch provided by _krz.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 75a1f9be985..f6f89f482e5 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -1280,7 +1280,7 @@ void GameObject::CastSpell(Unit* target, uint32 spell)
else
{
trigger->setFaction(14);
- trigger->CastSpell(target, spell, true);
+ trigger->CastSpell(target, spell, true, 0, 0, target->GetGUID());
}
//trigger->setDeathState(JUST_DIED);
//trigger->RemoveCorpse();