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authormegamage <none@none>2008-12-06 14:01:44 -0600
committermegamage <none@none>2008-12-06 14:01:44 -0600
commitc5593ef779a4ba7bbe9df391bc0defd3bf6c33a1 (patch)
treeae0cb37bc8f5de0d33bddae95747d7d2162cd8ce /src/game/GameObject.cpp
parent72edfea129c244cde9a18b3227f775250197ec99 (diff)
*Update to Mangos 6880. Source: Mangos.
*Skip 6878, 6871. *Main change: change cell size, add is3dDistance for IsWithinDistInMap and isVisibleForOrDetect. --HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 3a11bf95c35..7008798b806 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -732,7 +732,7 @@ bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const
// check distance
return IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject() +
- (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f) );
+ (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}
void GameObject::Respawn()