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authorvisagalis <none@none>2008-11-14 16:28:45 -0600
committervisagalis <none@none>2008-11-14 16:28:45 -0600
commitd1e759479b3f31cccc270e40d3e6af13204eb627 (patch)
tree59ff1f0ae9e3537bdcd1aba10141a83d18fb02ab /src/game/GameObject.cpp
parenteefcc9026b638ba1e114b208ce8f40e9d49bdf65 (diff)
[svn] *** Source: MaNGOS ***
* Fixed build extractor at Windows Vista. Author: Vladimir * Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox. * Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza * Small fixes in send/received packet and simple code cleanup also. Author: Vladimir * Not output error at loading empty character_ticket table. Author: Vladimir * Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius * Applied props to few files. --HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 595759a5451..f725e8063c8 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -65,7 +65,7 @@ GameObject::~GameObject()
{
if(m_uint32Values) // field array can be not exist if GameOBject not loaded
{
- // crash possable at access to deleted GO in Unit::m_gameobj
+ // crash possible at access to deleted GO in Unit::m_gameobj
uint64 owner_guid = GetOwnerGUID();
if(owner_guid)
{
@@ -73,7 +73,7 @@ GameObject::~GameObject()
if(owner)
owner->RemoveGameObject(this,false);
else if(!IS_PLAYER_GUID(owner_guid))
- sLog.outError("Delete GameObject (GUID: %u Entry: %u ) that have references in not found creature %u GO list. Crash possable later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid));
+ sLog.outError("Delete GameObject (GUID: %u Entry: %u ) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid));
}
}
}
@@ -209,7 +209,7 @@ void GameObject::Update(uint32 /*p_time*/)
((Player*)caster)->SendMessageToSet(&data,true);
}
- m_lootState = GO_READY; // can be succesfully open with some chance
+ m_lootState = GO_READY; // can be successfully open with some chance
}
return;
}
@@ -286,7 +286,7 @@ void GameObject::Update(uint32 /*p_time*/)
float radius = goInfo->trap.radius;
if(!radius)
{
- if(goInfo->trap.cooldown != 3) // cast in other case (at some triggring/linked go/etc explicit call)
+ if(goInfo->trap.cooldown != 3) // cast in other case (at some triggering/linked go/etc explicit call)
return;
else
{
@@ -433,7 +433,7 @@ void GameObject::Update(uint32 /*p_time*/)
m_respawnTime = time(NULL) + m_respawnDelayTime;
// if option not set then object will be saved at grid unload
- if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY))
+ if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
SaveRespawnTime();
ObjectAccessor::UpdateObjectVisibility(this);
@@ -486,7 +486,7 @@ void GameObject::getFishLoot(Loot *fishloot)
void GameObject::SaveToDB()
{
// this should only be used when the gameobject has already been loaded
- // perferably after adding to map, because mapid may not be valid otherwise
+ // preferably after adding to map, because mapid may not be valid otherwise
GameObjectData const *data = objmgr.GetGOData(m_DBTableGuid);
if(!data)
{
@@ -1284,4 +1284,4 @@ void GameObject::CastSpell(Unit* target, uint32 spell)
}
//trigger->setDeathState(JUST_DIED);
//trigger->RemoveCorpse();
-} \ No newline at end of file
+}