diff options
author | Spp <none@none> | 2010-05-08 01:58:47 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-05-08 01:58:47 +0200 |
commit | d6df19cd9948ff6d108f88e0d8c77bdbda5922ab (patch) | |
tree | c5ebf7fc17c69aebad723a0190902f524a41fd2d /src/game/GameObject.cpp | |
parent | 0d06050eb409c2b14dff199379ad89551bcdd93f (diff) |
Add GUID to groups
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index dc5038a9eec..1301c727777 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -62,7 +62,7 @@ GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue) m_rotation = 0; m_groupLootTimer = 0; - lootingGroupLeaderGUID = 0; + lootingGroupGUID = 0; ResetLootMode(); // restore default loot mode } @@ -440,11 +440,11 @@ void GameObject::Update(uint32 diff) { if (m_groupLootTimer <= diff) { - Group* group = objmgr.GetGroupByLeader(lootingGroupLeaderGUID); + Group* group = objmgr.GetGroupByGUID(lootingGroupGUID); if (group) group->EndRoll(&loot); m_groupLootTimer = 0; - lootingGroupLeaderGUID = 0; + lootingGroupGUID = 0; } else m_groupLootTimer -= diff; } |