aboutsummaryrefslogtreecommitdiff
path: root/src/game/GameObject.cpp
diff options
context:
space:
mode:
authormaximius <none@none>2009-10-28 16:31:19 -0700
committermaximius <none@none>2009-10-28 16:31:19 -0700
commitf4d76b8216c911901e8a13996c55128bbfa4b08e (patch)
treed1db8d946c29cb9bdca5e0bf4d0da0a029f46d45 /src/game/GameObject.cpp
parentd5b8ad0080d45c2f02ef5a4fdd4d8853da286b6d (diff)
*Implement new LootMode system, and add some basic support in boss_sartharion.cpp. Requires database support.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 1d1b56f0bef..f95fb9643d8 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -60,6 +60,8 @@ GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue)
m_DBTableGuid = 0;
m_rotation = 0;
+
+ ResetLootMode(); // restore default loot mode
}
GameObject::~GameObject()