diff options
author | megamage <none@none> | 2009-04-20 20:28:19 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-04-20 20:28:19 -0500 |
commit | fc7e1db9fba443d523f0af7e0e32a37bad0163d3 (patch) | |
tree | 1ca0cb3689dc076782b8f84589dfd1fbe78fe9ac /src/game/GameObject.cpp | |
parent | b4046ddf884871ec6d99df27c9f62370aa54036c (diff) |
[7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 9ab929c44bb..a3107cface7 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -634,7 +634,7 @@ void GameObject::DeleteFromDB() GameObject* GameObject::GetGameObject(WorldObject& object, uint64 guid) { - return ObjectAccessor::GetGameObject(object,guid); + return object.GetMap()->GetGameObject(guid); } GameObjectInfo const *GameObject::GetGOInfo() const |