aboutsummaryrefslogtreecommitdiff
path: root/src/game/GlobalEvents.cpp
diff options
context:
space:
mode:
authorAnubisss <none@none>2010-01-23 14:45:58 +0100
committerAnubisss <none@none>2010-01-23 14:45:58 +0100
commitd9cb0702158fd045285f2c0a904cb31a45a3864a (patch)
treecdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/GlobalEvents.cpp
parentc784110d87666579f18620a98e1e57118db4a9cf (diff)
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
Diffstat (limited to 'src/game/GlobalEvents.cpp')
-rw-r--r--src/game/GlobalEvents.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/GlobalEvents.cpp b/src/game/GlobalEvents.cpp
index 458933244dd..defdd96f1f9 100644
--- a/src/game/GlobalEvents.cpp
+++ b/src/game/GlobalEvents.cpp
@@ -32,7 +32,7 @@
#include "ObjectDefines.h"
#include "Corpse.h"
-static void CorpsesEraseCallBack(QueryResult *result, bool bones)
+static void CorpsesEraseCallBack(QueryResult_AutoPtr result, bool bones)
{
if(!result)
return;
@@ -68,8 +68,6 @@ static void CorpsesEraseCallBack(QueryResult *result, bool bones)
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
}
} while (result->NextRow());
-
- delete result;
}
/// Handle periodic erase of corpses and bones