diff options
author | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
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committer | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
commit | d9cb0702158fd045285f2c0a904cb31a45a3864a (patch) | |
tree | cdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/GlobalEvents.cpp | |
parent | c784110d87666579f18620a98e1e57118db4a9cf (diff) |
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GlobalEvents.cpp')
-rw-r--r-- | src/game/GlobalEvents.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/GlobalEvents.cpp b/src/game/GlobalEvents.cpp index 458933244dd..defdd96f1f9 100644 --- a/src/game/GlobalEvents.cpp +++ b/src/game/GlobalEvents.cpp @@ -32,7 +32,7 @@ #include "ObjectDefines.h" #include "Corpse.h" -static void CorpsesEraseCallBack(QueryResult *result, bool bones) +static void CorpsesEraseCallBack(QueryResult_AutoPtr result, bool bones) { if(!result) return; @@ -68,8 +68,6 @@ static void CorpsesEraseCallBack(QueryResult *result, bool bones) CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow); } } while (result->NextRow()); - - delete result; } /// Handle periodic erase of corpses and bones |