diff options
author | megamage <none@none> | 2009-04-29 00:26:07 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-04-29 00:26:07 -0500 |
commit | de11b9e901d1d1caa0634fad541f08f11c5781af (patch) | |
tree | e35503d08ef545e668b8d854da41e0ea6aba3b3b /src/game/GossipDef.cpp | |
parent | 9dd4b8c98599b0bdccea7b9acb61cb4e7a35da8f (diff) |
[7730] Some optimizantion and code style. Author: zhenya
--HG--
branch : trunk
Diffstat (limited to 'src/game/GossipDef.cpp')
-rw-r--r-- | src/game/GossipDef.cpp | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp index c362b23ff71..754783aca06 100644 --- a/src/game/GossipDef.cpp +++ b/src/game/GossipDef.cpp @@ -132,7 +132,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ) data << uint32( TitleTextId ); data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F - for ( unsigned int iI = 0; iI < mGossipMenu.MenuItemCount(); iI++ ) + for (int iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI ) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); data << uint32( iI ); @@ -145,7 +145,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ) data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20 - for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ ) + for ( int iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI ) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; @@ -255,7 +255,7 @@ void PlayerMenu::SendTalking( uint32 textID ) else { std::string Text_0[8],Text_1[8]; - for (int i=0;i<8;i++) + for (int i=0;i<8;++i) { Text_0[i]=pGossip->Options[i].Text_0; Text_1[i]=pGossip->Options[i].Text_1; @@ -266,7 +266,7 @@ void PlayerMenu::SendTalking( uint32 textID ) NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID); if (nl) { - for (int i=0;i<8;i++) + for (int i=0;i<8;++i) { if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty()) Text_0[i]=nl->Text_0[i][loc_idx]; @@ -275,7 +275,7 @@ void PlayerMenu::SendTalking( uint32 textID ) } } } - for (int i=0; i<8; i++) + for (int i=0; i<8; ++i) { data << pGossip->Options[i].Probability; @@ -357,7 +357,7 @@ void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon) bool QuestMenu::HasItem( uint32 questid ) { - for (QuestMenuItemList::iterator i = m_qItems.begin(); i != m_qItems.end(); ++i) + for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i) { if(i->m_qId==questid) { @@ -381,7 +381,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl data << uint32(eEmote._Emote ); // NPC emote data << uint8 ( mQuestMenu.MenuItemCount() ); - for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ ) + for ( int iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI ) { QuestMenuItem const& qmi = mQuestMenu.GetItem(iI); @@ -466,7 +466,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID ItemPrototype const* IProto; data << uint32(pQuest->GetRewChoiceItemsCount()); - for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; i++) + for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { if ( !pQuest->RewChoiceItemId[i] ) continue; data << uint32(pQuest->RewChoiceItemId[i]); @@ -479,7 +479,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID } data << uint32(pQuest->GetRewItemsCount()); - for (uint32 i=0; i < QUEST_REWARDS_COUNT; i++) + for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i) { if ( !pQuest->RewItemId[i] ) continue; data << uint32(pQuest->RewItemId[i]); @@ -502,7 +502,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(QUEST_EMOTE_COUNT); - for (uint32 i=0; i < QUEST_EMOTE_COUNT; i++) + for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i) { data << uint32(pQuest->DetailsEmote[i]); data << uint32(0); // DetailsEmoteDelay @@ -520,7 +520,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) Details = pQuest->GetDetails(); Objectives = pQuest->GetObjectives(); EndText = pQuest->GetEndText(); - for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++) + for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i) ObjectiveText[i]=pQuest->ObjectiveText[i]; int loc_idx = pSession->GetSessionDbLocaleIndex(); @@ -538,7 +538,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty()) EndText=ql->EndText[loc_idx]; - for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++) + for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i) if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty()) ObjectiveText[i]=ql->ObjectiveText[i][loc_idx]; } @@ -583,19 +583,19 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { - for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++) + for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) data << uint32(0) << uint32(0); - for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++) + for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) data << uint32(0) << uint32(0); } else { - for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++) + for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) { data << uint32(pQuest->RewItemId[iI]); data << uint32(pQuest->RewItemCount[iI]); } - for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++) + for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) { data << uint32(pQuest->RewChoiceItemId[iI]); data << uint32(pQuest->RewChoiceItemCount[iI]); @@ -612,7 +612,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << Details; data << EndText; - for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++) + for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) { if (pQuest->ReqCreatureOrGOId[iI] < 0) { @@ -636,7 +636,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << uint32(0); // TODO: 5 item objective data << uint32(0); - for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++) + for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) data << ObjectiveText[iI]; pSession->SendPacket( &data ); @@ -672,7 +672,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, data << uint32(0); // unk uint32 EmoteCount = 0; - for (uint32 i = 0; i < QUEST_EMOTE_COUNT; i++) + for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if(pQuest->OfferRewardEmote[i] <= 0) break; @@ -680,7 +680,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, } data << EmoteCount; // Emote Count - for (uint32 i = 0; i < EmoteCount; i++) + for (uint32 i = 0; i < EmoteCount; ++i) { data << uint32(0); // Delay Emote data << pQuest->OfferRewardEmote[i]; @@ -689,7 +689,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, ItemPrototype const *pItem; data << uint32(pQuest->GetRewChoiceItemsCount()); - for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); i++) + for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i) { pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] ); @@ -703,7 +703,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, } data << uint32(pQuest->GetRewItemsCount()); - for (uint16 i=0; i < pQuest->GetRewItemsCount(); i++) + for (uint16 i=0; i < pQuest->GetRewItemsCount(); ++i) { pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemId[i]); @@ -782,7 +782,7 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID data << uint32( pQuest->GetReqItemsCount() ); ItemPrototype const *pItem; - for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { if ( !pQuest->ReqItemId[i] ) continue; pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]); |