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authormaximius <none@none>2009-10-17 15:51:44 -0700
committermaximius <none@none>2009-10-17 15:51:44 -0700
commite585187b248f48b3c6e9247b49fa07c6565d65e5 (patch)
tree637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/GossipDef.cpp
parent26b5e033ffde3d161382fc9addbfa99738379641 (diff)
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
Diffstat (limited to 'src/game/GossipDef.cpp')
-rw-r--r--src/game/GossipDef.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index 4f22573d2be..cd633f6ab8b 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "QuestDef.h"
#include "GossipDef.h"
#include "ObjectMgr.h"
@@ -24,18 +25,23 @@
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Formulas.h"
+
GossipMenu::GossipMenu()
{
m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
}
+
GossipMenu::~GossipMenu()
{
ClearMenu();
}
+
void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded)
{
ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS );
+
GossipMenuItem gItem;
+
gItem.m_gIcon = Icon;
gItem.m_gMessage = Message;
gItem.m_gCoded = Coded;
@@ -43,63 +49,81 @@ void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSe
gItem.m_gAction = dtAction;
gItem.m_gBoxMessage = BoxMessage;
gItem.m_gBoxMoney = BoxMoney;
+
m_gItems.push_back(gItem);
}
+
void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded)
{
AddMenuItem( Icon, Message, 0, 0, "", 0, Coded);
}
+
void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
{
AddMenuItem(Icon, std::string(Message ? Message : ""),Coded);
}
+
void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
{
AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
}
+
uint32 GossipMenu::MenuItemSender( unsigned int ItemId )
{
if ( ItemId >= m_gItems.size() ) return 0;
+
return m_gItems[ ItemId ].m_gSender;
}
+
uint32 GossipMenu::MenuItemAction( unsigned int ItemId )
{
if ( ItemId >= m_gItems.size() ) return 0;
+
return m_gItems[ ItemId ].m_gAction;
}
+
bool GossipMenu::MenuItemCoded( unsigned int ItemId )
{
if ( ItemId >= m_gItems.size() ) return 0;
+
return m_gItems[ ItemId ].m_gCoded;
}
+
void GossipMenu::ClearMenu()
{
m_gItems.clear();
}
+
PlayerMenu::PlayerMenu( WorldSession *session ) : pSession(session)
{
}
+
PlayerMenu::~PlayerMenu()
{
ClearMenus();
}
+
void PlayerMenu::ClearMenus()
{
mGossipMenu.ClearMenu();
mQuestMenu.ClearMenu();
}
+
uint32 PlayerMenu::GossipOptionSender( unsigned int Selection )
{
return mGossipMenu.MenuItemSender( Selection );
}
+
uint32 PlayerMenu::GossipOptionAction( unsigned int Selection )
{
return mGossipMenu.MenuItemAction( Selection );
}
+
bool PlayerMenu::GossipOptionCoded( unsigned int Selection )
{
return mGossipMenu.MenuItemCoded( Selection );
}
+
void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
{
WorldPacket data( SMSG_GOSSIP_MESSAGE, (100) ); // guess size
@@ -107,6 +131,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
data << uint32(0); // new 2.4.0
data << uint32( TitleTextId );
data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x10
+
for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )
{
GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
@@ -117,16 +142,20 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
data << gItem.m_gMessage; // text for gossip item
data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3
}
+
data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
+
for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
{
QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
uint32 questID = qItem.m_qId;
Quest const* pQuest = objmgr.GetQuestTemplate(questID);
+
data << uint32(questID);
data << uint32(qItem.m_qIcon);
data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
std::string Title = pQuest->GetTitle();
+
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -139,15 +168,19 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
}
data << Title;
}
+
pSession->SendPacket( &data );
//sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );
}
+
void PlayerMenu::CloseGossip()
{
WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 );
pSession->SendPacket( &data );
+
//sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );
}
+
// Outdated
void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
{
@@ -157,9 +190,11 @@ void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flag
data << uint32(Icon);
data << uint32(Data);
data << locName;
+
pSession->SendPacket( &data );
//sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
}
+
void PlayerMenu::SendPointOfInterest( uint32 poi_id )
{
PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id);
@@ -168,7 +203,9 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id )
sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id);
return;
}
+
std::string icon_name = poi->icon_name;
+
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -179,6 +216,7 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id )
icon_name = pl->IconName[loc_idx];
}
}
+
WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
data << uint32(poi->flags);
data << float(poi->x);
@@ -186,14 +224,18 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id )
data << uint32(poi->icon);
data << uint32(poi->data);
data << icon_name;
+
pSession->SendPacket( &data );
//sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
}
+
void PlayerMenu::SendTalking( uint32 textID )
{
GossipText const* pGossip = objmgr.GetGossipText(textID);
+
WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
data << textID; // can be < 0
+
if (!pGossip)
{
for(uint32 i = 0; i < 8; ++i)
@@ -236,15 +278,19 @@ void PlayerMenu::SendTalking( uint32 textID )
for (int i=0; i<8; ++i)
{
data << pGossip->Options[i].Probability;
+
if ( Text_0[i].empty() )
data << Text_1[i];
else
data << Text_0[i];
+
if ( Text_1[i].empty() )
data << Text_0[i];
else
data << Text_1[i];
+
data << pGossip->Options[i].Language;
+
for(int j = 0; j < 3; ++j)
{
data << pGossip->Options[i].Emotes[j]._Delay;
@@ -253,8 +299,10 @@ void PlayerMenu::SendTalking( uint32 textID )
}
}
pSession->SendPacket( &data );
+
sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
}
+
void PlayerMenu::SendTalking( char const * title, char const * text )
{
WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size
@@ -272,30 +320,41 @@ void PlayerMenu::SendTalking( char const * title, char const * text )
data << uint32(0);
data << uint32(0);
}
+
pSession->SendPacket( &data );
+
sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
}
+
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
+
QuestMenu::QuestMenu()
{
m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
}
+
QuestMenu::~QuestMenu()
{
ClearMenu();
}
+
void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
{
Quest const* qinfo = objmgr.GetQuestTemplate(QuestId);
if (!qinfo) return;
+
ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS );
+
QuestMenuItem qItem;
+
qItem.m_qId = QuestId;
qItem.m_qIcon = Icon;
+
m_qItems.push_back(qItem);
}
+
bool QuestMenu::HasItem( uint32 questid )
{
for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
@@ -307,10 +366,12 @@ bool QuestMenu::HasItem( uint32 questid )
}
return false;
}
+
void QuestMenu::ClearMenu()
{
m_qItems.clear();
}
+
void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID )
{
WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size
@@ -319,12 +380,16 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
data << uint32(eEmote._Delay ); // player emote
data << uint32(eEmote._Emote ); // NPC emote
data << uint8 ( mQuestMenu.MenuItemCount() );
+
for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
{
QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
+
uint32 questID = qmi.m_qId;
Quest const *pQuest = objmgr.GetQuestTemplate(questID);
+
std::string title = pQuest ? pQuest->GetTitle() : "";
+
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -334,6 +399,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
title=ql->Title[loc_idx];
}
}
+
data << uint32(questID);
data << uint32(qmi.m_qIcon);
data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
@@ -342,21 +408,26 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
pSession->SendPacket( &data );
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
}
+
void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID )
{
WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 );
data << uint64(npcGUID);
data << uint8(questStatus);
+
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
}
+
void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept )
{
WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
+
std::string Title = pQuest->GetTitle();
std::string Details = pQuest->GetDetails();
std::string Objectives = pQuest->GetObjectives();
std::string EndText = pQuest->GetEndText();
+
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -373,6 +444,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
EndText=ql->EndText[loc_idx];
}
}
+
data << uint64(npcGUID);
data << uint64(0); // wotlk, something todo with quest sharing?
data << uint32(pQuest->GetQuestId());
@@ -383,6 +455,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
data << uint32(pQuest->GetSuggestedPlayers());
data << uint8(0); // new wotlk
data << uint8(0); // new 3.1
+
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
data << uint32(0); // Rewarded chosen items hidden
@@ -392,6 +465,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
else
{
ItemPrototype const* IProto;
+
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
@@ -404,6 +478,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
else
data << uint32( 0x00 );
}
+
data << uint32(pQuest->GetRewItemsCount());
for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
{
@@ -416,14 +491,17 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
else
data << uint32(0);
}
+
data << uint32(pQuest->GetRewOrReqMoney());
}
+
// rewarded honor points. Multiply with 10 to satisfy client
data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
data << uint32(pQuest->GetRewSpellCast()); // casted spell
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(pQuest->GetBonusTalents()); // bonus talents
+
data << uint32(QUEST_EMOTE_COUNT);
for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i)
{
@@ -431,8 +509,10 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
}
pSession->SendPacket( &data );
+
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
}
+
void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
{
std::string Title,Details,Objectives,EndText;
@@ -443,6 +523,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
EndText = pQuest->GetEndText();
for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
ObjectiveText[i]=pQuest->ObjectiveText[i];
+
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -457,30 +538,40 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
Objectives=ql->Objectives[loc_idx];
if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
EndText=ql->EndText[loc_idx];
+
for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
ObjectiveText[i]=ql->ObjectiveText[i][loc_idx];
}
}
+
WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size
+
data << uint32(pQuest->GetQuestId());
data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
data << uint32(pQuest->GetQuestLevel()); // may be 0, static data, in other cases must be used dynamic level: Player::GetQuestLevel
data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
+
data << uint32(pQuest->GetType());
data << uint32(pQuest->GetSuggestedPlayers());
+
data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
+
data << uint32(0); // RequiredOpositeRepFaction
data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
+
data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
+
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
data << uint32(0); // Hide money rewarded
else
data << uint32(pQuest->GetRewOrReqMoney());
+
data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
data << uint32(pQuest->GetRewSpellCast()); // casted spell
+
// rewarded honor points
data << uint32(Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << uint32(pQuest->GetSrcItemId());
@@ -488,7 +579,9 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(pQuest->GetPlayersSlain()); // players slain
data << uint32(pQuest->GetBonusTalents()); // bonus talents
+
int iI;
+
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
@@ -509,14 +602,17 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->RewChoiceItemCount[iI]);
}
}
+
data << pQuest->GetPointMapId();
data << pQuest->GetPointX();
data << pQuest->GetPointY();
data << pQuest->GetPointOpt();
+
data << Title;
data << Objectives;
data << Details;
data << EndText;
+
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
{
if (pQuest->ReqCreatureOrGOId[iI] < 0)
@@ -531,22 +627,28 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
data << uint32(pQuest->ReqSourceId[iI]);
}
+
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
{
data << uint32(pQuest->ReqItemId[iI]);
data << uint32(pQuest->ReqItemCount[iI]);
}
+
data << uint32(0); // TODO: 5 item objective
data << uint32(0);
+
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
data << ObjectiveText[iI];
+
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() );
}
+
void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext )
{
std::string Title = pQuest->GetTitle();
std::string OfferRewardText = pQuest->GetOfferRewardText();
+
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -559,13 +661,17 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
OfferRewardText=ql->OfferRewardText[loc_idx];
}
}
+
WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size
+
data << npcGUID;
data << pQuest->GetQuestId();
data << Title;
data << OfferRewardText;
+
data << uint32( EnableNext );
data << uint32(0); // unk
+
uint32 EmoteCount = 0;
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
@@ -573,36 +679,45 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
break;
++EmoteCount;
}
+
data << EmoteCount; // Emote Count
for (uint32 i = 0; i < EmoteCount; ++i)
{
data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote
data << uint32(pQuest->OfferRewardEmote[i]);
}
+
ItemPrototype const *pItem;
+
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
{
pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] );
+
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
+
if ( pItem )
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
}
+
data << uint32(pQuest->GetRewItemsCount());
for (uint16 i=0; i < pQuest->GetRewItemsCount(); ++i)
{
pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
+
if ( pItem )
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
}
+
data << uint32(pQuest->GetRewOrReqMoney());
+
// rewarded honor points. Multiply with 10 to satisfy client
data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << uint32(0x08); // unused by client?
@@ -613,12 +728,15 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );
}
+
void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel )
{
// We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward
+
std::string Title = pQuest->GetTitle();
std::string RequestItemsText = pQuest->GetRequestItemsText();
+
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -631,29 +749,37 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
RequestItemsText=ql->RequestItemsText[loc_idx];
}
}
+
if (!pQuest->GetReqItemsCount() && Completable)
{
SendQuestGiverOfferReward(pQuest, npcGUID, true);
return;
}
+
WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size
data << npcGUID;
data << pQuest->GetQuestId();
data << Title;
data << RequestItemsText;
+
data << uint32(0x00); // unknown
+
if(Completable)
data << pQuest->GetCompleteEmote();
else
data << pQuest->GetIncompleteEmote();
+
// Close Window after cancel
if (CloseOnCancel)
data << uint32(0x01);
else
data << uint32(0x00);
+
data << uint32(0x00); // unknown
+
// Required Money
data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
+
data << uint32( pQuest->GetReqItemsCount() );
ItemPrototype const *pItem;
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
@@ -662,18 +788,22 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemCount[i]);
+
if ( pItem )
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
}
+
if ( !Completable )
data << uint32(0x00);
else
data << uint32(0x03);
+
data << uint32(0x04);
data << uint32(0x08);
data << uint32(0x10);
+
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );
}