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authormegamage <none@none>2009-06-06 14:29:06 -0500
committermegamage <none@none>2009-06-06 14:29:06 -0500
commit16d44db8f704e6952798f1039a8bb4ae9734de37 (patch)
tree5fab1e6e9f76ed5744205ffe1d6f0a0aa55ecb50 /src/game/GridNotifiers.cpp
parenteb9d89e5ce7e1d7b681ff4c3346ac7eb64e1f21f (diff)
*Fix bugged opvp update timer.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GridNotifiers.cpp')
-rw-r--r--src/game/GridNotifiers.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index 2b59a1a9098..facfc203758 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -73,7 +73,7 @@ PlayerVisibilityNotifier::Notify()
if( i_data.HasData() )
{
- uint32 entry = 0, map;
+ /*uint32 entry = 0, map;
float x,y;
if(!i_visibleNow.empty())
{
@@ -81,7 +81,8 @@ PlayerVisibilityNotifier::Notify()
map = (*i_visibleNow.begin())->GetMapId();
x = (*i_visibleNow.begin())->GetPositionX();
y = (*i_visibleNow.begin())->GetPositionY();
- }
+ sLog.outError("notify %u %u %f %f", entry, map, x, y);
+ }*/
// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
WorldPacket packet;