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authorSpp <none@none>2010-04-07 19:12:44 +0200
committerSpp <none@none>2010-04-07 19:12:44 +0200
commit182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (patch)
treeeaad3fb4d60703db8df6a94a197321c7125f58ef /src/game/GridNotifiers.cpp
parentb27ce42704c33e292bda390265bb8fd01a433505 (diff)
Code style (game + scripts only):
"for(" --> "for (" --HG-- branch : trunk
Diffstat (limited to 'src/game/GridNotifiers.cpp')
-rw-r--r--src/game/GridNotifiers.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index 0e7b60fa607..4f26c173d8e 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -37,7 +37,7 @@ VisibleNotifier::SendToSelf()
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if (Transport* transport = i_player.GetTransport())
- for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
+ for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
{
if(vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
{
@@ -50,7 +50,7 @@ VisibleNotifier::SendToSelf()
}
}
- for(Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
+ for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
{
i_player.m_clientGUIDs.erase(*it);
i_data.AddOutOfRangeGUID(*it);
@@ -70,7 +70,7 @@ VisibleNotifier::SendToSelf()
i_data.BuildPacket(&packet);
i_player.GetSession()->SendPacket(&packet);
- for(std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
+ for (std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
i_player.SendInitialVisiblePackets(*it);
}
@@ -85,7 +85,7 @@ VisibleChangesNotifier::Visit(PlayerMapType &m)
iter->getSource()->UpdateVisibilityOf(&i_object);
if(!iter->getSource()->GetSharedVisionList().empty())
- for(SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
+ for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
i != iter->getSource()->GetSharedVisionList().end(); ++i)
if((*i)->m_seer == iter->getSource())
(*i)->UpdateVisibilityOf(&i_object);
@@ -97,7 +97,7 @@ VisibleChangesNotifier::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if(!iter->getSource()->GetSharedVisionList().empty())
- for(SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
+ for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
i != iter->getSource()->GetSharedVisionList().end(); ++i)
if((*i)->m_seer == iter->getSource())
(*i)->UpdateVisibilityOf(&i_object);
@@ -125,7 +125,7 @@ inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
void PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Player* plr = iter->getSource();
@@ -144,7 +144,7 @@ void PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
bool relocated_for_ai = (&i_player == i_player.m_seer);
- for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Creature * c = iter->getSource();
@@ -159,7 +159,7 @@ void PlayerRelocationNotifier::Visit(CreatureMapType &m)
void CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Player * pl = iter->getSource();
@@ -175,7 +175,7 @@ void CreatureRelocationNotifier::Visit(CreatureMapType &m)
if(!i_creature.isAlive())
return;
- for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Creature* c = iter->getSource();
CreatureUnitRelocationWorker(&i_creature, c);
@@ -187,7 +187,7 @@ void CreatureRelocationNotifier::Visit(CreatureMapType &m)
void DelayedUnitRelocation::Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature * unit = iter->getSource();
if(!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
@@ -205,7 +205,7 @@ void DelayedUnitRelocation::Visit(CreatureMapType &m)
void DelayedUnitRelocation::Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Player * player = iter->getSource();
WorldObject const *viewPoint = player->m_seer;