diff options
author | Spp <none@none> | 2010-04-07 19:12:44 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 19:12:44 +0200 |
commit | 182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (patch) | |
tree | eaad3fb4d60703db8df6a94a197321c7125f58ef /src/game/GridNotifiers.cpp | |
parent | b27ce42704c33e292bda390265bb8fd01a433505 (diff) |
Code style (game + scripts only):
"for(" --> "for ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/GridNotifiers.cpp')
-rw-r--r-- | src/game/GridNotifiers.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp index 0e7b60fa607..4f26c173d8e 100644 --- a/src/game/GridNotifiers.cpp +++ b/src/game/GridNotifiers.cpp @@ -37,7 +37,7 @@ VisibleNotifier::SendToSelf() // at this moment i_clientGUIDs have guids that not iterate at grid level checks // but exist one case when this possible and object not out of range: transports if (Transport* transport = i_player.GetTransport()) - for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr) + for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr) { if(vis_guids.find((*itr)->GetGUID()) != vis_guids.end()) { @@ -50,7 +50,7 @@ VisibleNotifier::SendToSelf() } } - for(Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it) + for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it) { i_player.m_clientGUIDs.erase(*it); i_data.AddOutOfRangeGUID(*it); @@ -70,7 +70,7 @@ VisibleNotifier::SendToSelf() i_data.BuildPacket(&packet); i_player.GetSession()->SendPacket(&packet); - for(std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it) + for (std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it) i_player.SendInitialVisiblePackets(*it); } @@ -85,7 +85,7 @@ VisibleChangesNotifier::Visit(PlayerMapType &m) iter->getSource()->UpdateVisibilityOf(&i_object); if(!iter->getSource()->GetSharedVisionList().empty()) - for(SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); + for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); i != iter->getSource()->GetSharedVisionList().end(); ++i) if((*i)->m_seer == iter->getSource()) (*i)->UpdateVisibilityOf(&i_object); @@ -97,7 +97,7 @@ VisibleChangesNotifier::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) if(!iter->getSource()->GetSharedVisionList().empty()) - for(SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); + for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); i != iter->getSource()->GetSharedVisionList().end(); ++i) if((*i)->m_seer == iter->getSource()) (*i)->UpdateVisibilityOf(&i_object); @@ -125,7 +125,7 @@ inline void CreatureUnitRelocationWorker(Creature* c, Unit* u) void PlayerRelocationNotifier::Visit(PlayerMapType &m) { - for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { Player* plr = iter->getSource(); @@ -144,7 +144,7 @@ void PlayerRelocationNotifier::Visit(CreatureMapType &m) { bool relocated_for_ai = (&i_player == i_player.m_seer); - for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { Creature * c = iter->getSource(); @@ -159,7 +159,7 @@ void PlayerRelocationNotifier::Visit(CreatureMapType &m) void CreatureRelocationNotifier::Visit(PlayerMapType &m) { - for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { Player * pl = iter->getSource(); @@ -175,7 +175,7 @@ void CreatureRelocationNotifier::Visit(CreatureMapType &m) if(!i_creature.isAlive()) return; - for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { Creature* c = iter->getSource(); CreatureUnitRelocationWorker(&i_creature, c); @@ -187,7 +187,7 @@ void CreatureRelocationNotifier::Visit(CreatureMapType &m) void DelayedUnitRelocation::Visit(CreatureMapType &m) { - for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Creature * unit = iter->getSource(); if(!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) @@ -205,7 +205,7 @@ void DelayedUnitRelocation::Visit(CreatureMapType &m) void DelayedUnitRelocation::Visit(PlayerMapType &m) { - for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player * player = iter->getSource(); WorldObject const *viewPoint = player->m_seer; |