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authormegamage <none@none>2009-04-04 13:02:57 -0600
committermegamage <none@none>2009-04-04 13:02:57 -0600
commitc0a131a63d8d5f9b5c7d5c3373e588dbc7beb074 (patch)
tree8d83b40686892d3c257f77037ffd6c3290bce94e /src/game/GridNotifiers.cpp
parent98f3d4d8b3dc91953b56a9599ee0c48ca04cc889 (diff)
*Fix visibility update bug.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GridNotifiers.cpp')
-rw-r--r--src/game/GridNotifiers.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index f52932df83d..e27abeccd0c 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -99,6 +99,9 @@ PlayerVisibilityNotifier::Notify()
for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
i_player.SendInitialVisiblePackets((Unit*)(*vItr));
+
+ if(i_visibleNow.size() >= 30)
+ i_player.SetToNotify();
}
void