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authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/GridNotifiers.h
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/GridNotifiers.h')
-rw-r--r--src/game/GridNotifiers.h78
1 files changed, 39 insertions, 39 deletions
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index 49d2bd38d02..4d73b1d5c0b 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -142,7 +142,7 @@ namespace Trinity
void SendPacket(Player* plr)
{
// never send packet to self
- if(plr == i_source || (team && plr->GetTeam() != team) || skipped_receiver == plr)
+ if (plr == i_source || (team && plr->GetTeam() != team) || skipped_receiver == plr)
return;
plr->GetSession()->SendPacket(i_message);
@@ -213,34 +213,34 @@ namespace Trinity
void Visit(GameObjectMapType &m)
{
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(itr->getSource()->InSamePhase(i_phaseMask))
+ if (itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
void Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(itr->getSource()->InSamePhase(i_phaseMask))
+ if (itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
void Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(itr->getSource()->InSamePhase(i_phaseMask))
+ if (itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
void Visit(CorpseMapType &m)
{
for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(itr->getSource()->InSamePhase(i_phaseMask))
+ if (itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
void Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(itr->getSource()->InSamePhase(i_phaseMask))
+ if (itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
@@ -408,7 +408,7 @@ namespace Trinity
void Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(itr->getSource()->InSamePhase(i_phaseMask))
+ if (itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
@@ -459,7 +459,7 @@ namespace Trinity
void Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(itr->getSource()->InSamePhase(i_phaseMask))
+ if (itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
@@ -542,7 +542,7 @@ namespace Trinity
CannibalizeObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {}
bool operator()(Player* u)
{
- if( i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() )
+ if ( i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() )
return false;
return i_funit->IsWithinDistInMap(u, i_range);
@@ -582,10 +582,10 @@ namespace Trinity
GameObjectFocusCheck(Unit const* unit,uint32 focusId) : i_unit(unit), i_focusId(focusId) {}
bool operator()(GameObject* go) const
{
- if(go->GetGOInfo()->type != GAMEOBJECT_TYPE_SPELL_FOCUS)
+ if (go->GetGOInfo()->type != GAMEOBJECT_TYPE_SPELL_FOCUS)
return false;
- if(go->GetGOInfo()->spellFocus.focusId != i_focusId)
+ if (go->GetGOInfo()->spellFocus.focusId != i_focusId)
return false;
float dist = (go->GetGOInfo()->spellFocus.dist)/2;
@@ -604,7 +604,7 @@ namespace Trinity
NearestGameObjectFishingHole(WorldObject const& obj, float range) : i_obj(obj), i_range(range) {}
bool operator()(GameObject* go)
{
- if(go->GetGOInfo()->type == GAMEOBJECT_TYPE_FISHINGHOLE && go->isSpawned() && i_obj.IsWithinDistInMap(go, i_range) && i_obj.IsWithinDistInMap(go, go->GetGOInfo()->fishinghole.radius))
+ if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_FISHINGHOLE && go->isSpawned() && i_obj.IsWithinDistInMap(go, i_range) && i_obj.IsWithinDistInMap(go, go->GetGOInfo()->fishinghole.radius))
{
i_range = i_obj.GetDistance(go);
return true;
@@ -626,7 +626,7 @@ namespace Trinity
NearestGameObjectCheck(WorldObject const& obj) : i_obj(obj), i_range(999) {}
bool operator()(GameObject* go)
{
- if(i_obj.IsWithinDistInMap(go, i_range))
+ if (i_obj.IsWithinDistInMap(go, i_range))
{
i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check
return true;
@@ -649,7 +649,7 @@ namespace Trinity
NearestGameObjectEntryInObjectRangeCheck(WorldObject const& obj,uint32 entry, float range) : i_obj(obj), i_entry(entry), i_range(range) {}
bool operator()(GameObject* go)
{
- if(go->GetEntry() == i_entry && i_obj.IsWithinDistInMap(go, i_range))
+ if (go->GetEntry() == i_entry && i_obj.IsWithinDistInMap(go, i_range))
{
i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check
return true;
@@ -687,7 +687,7 @@ namespace Trinity
MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {}
bool operator()(Unit* u)
{
- if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp)
+ if (u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp)
{
i_hp = u->GetMaxHealth() - u->GetHealth();
return true;
@@ -706,7 +706,7 @@ namespace Trinity
FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {}
bool operator()(Unit* u)
{
- if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
+ if (u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
(u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_CONFUSED)))
{
return true;
@@ -724,7 +724,7 @@ namespace Trinity
FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {}
bool operator()(Unit* u)
{
- if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
+ if (u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
!(u->HasAura(i_spell)))
{
return true;
@@ -743,7 +743,7 @@ namespace Trinity
AnyUnfriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
bool operator()(Unit* u)
{
- if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u))
+ if (u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u))
return true;
else
return false;
@@ -760,10 +760,10 @@ namespace Trinity
AnyUnfriendlyNoTotemUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
bool operator()(Unit* u)
{
- if(!u->isAlive())
+ if (!u->isAlive())
return false;
- if(u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isTotem())
+ if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isTotem())
return false;
return i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u);
@@ -812,7 +812,7 @@ namespace Trinity
AnyFriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
bool operator()(Unit* u)
{
- if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && i_funit->IsFriendlyTo(u))
+ if (u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && i_funit->IsFriendlyTo(u))
return true;
else
return false;
@@ -829,7 +829,7 @@ namespace Trinity
AnyUnitInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
bool operator()(Unit* u)
{
- if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range))
+ if (u->isAlive() && i_obj->IsWithinDistInMap(u, i_range))
return true;
return false;
@@ -846,7 +846,7 @@ namespace Trinity
NearestAttackableUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
bool operator()(Unit* u)
{
- if( u->isTargetableForAttack() && i_obj->IsWithinDistInMap(u, i_range) &&
+ if ( u->isTargetableForAttack() && i_obj->IsWithinDistInMap(u, i_range) &&
!i_funit->IsFriendlyTo(u) && u->isVisibleForOrDetect(i_funit,false) )
{
i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check
@@ -872,7 +872,7 @@ namespace Trinity
{
Unit const* check = i_funit;
Unit const* owner = i_funit->GetOwner();
- if(owner)
+ if (owner)
check = owner;
i_targetForPlayer = ( check->GetTypeId() == TYPEID_PLAYER );
}
@@ -881,10 +881,10 @@ namespace Trinity
// Check contains checks for: live, non-selectable, non-attackable flags, flight check and GM check, ignore totems
if (!u->isTargetableForAttack())
return false;
- if(u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isTotem())
+ if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isTotem())
return false;
- if(( i_targetForPlayer ? !i_funit->IsFriendlyTo(u) : i_funit->IsHostileTo(u) )&& i_obj->IsWithinDistInMap(u, i_range))
+ if (( i_targetForPlayer ? !i_funit->IsFriendlyTo(u) : i_funit->IsHostileTo(u) )&& i_obj->IsWithinDistInMap(u, i_range))
return true;
return false;
@@ -951,17 +951,17 @@ namespace Trinity
bool operator()(Unit* u)
{
// TODO: addthreat for every enemy in range?
- if(!m_creature->IsWithinDistInMap(u, m_range))
+ if (!m_creature->IsWithinDistInMap(u, m_range))
return false;
- if(m_force)
+ if (m_force)
{
- if(!m_creature->canAttack(u))
+ if (!m_creature->canAttack(u))
return false;
}
else
{
- if(!m_creature->canStartAttack(u, false))
+ if (!m_creature->canStartAttack(u, false))
return false;
}
@@ -985,18 +985,18 @@ namespace Trinity
}
bool operator()(Creature* u)
{
- if(u == i_funit)
+ if (u == i_funit)
return false;
if ( !u->CanAssistTo(i_funit, i_enemy) )
return false;
// too far
- if( !i_funit->IsWithinDistInMap(u, i_range) )
+ if ( !i_funit->IsWithinDistInMap(u, i_range) )
return false;
// only if see assisted creature
- if( !i_funit->IsWithinLOSInMap(u) )
+ if ( !i_funit->IsWithinLOSInMap(u) )
return false;
return true;
@@ -1015,15 +1015,15 @@ namespace Trinity
bool operator()(Creature* u)
{
- if(u == i_obj)
+ if (u == i_obj)
return false;
- if(!u->CanAssistTo(i_obj,i_enemy))
+ if (!u->CanAssistTo(i_obj,i_enemy))
return false;
- if(!i_obj->IsWithinDistInMap(u, i_range))
+ if (!i_obj->IsWithinDistInMap(u, i_range))
return false;
- if(!i_obj->IsWithinLOSInMap(u))
+ if (!i_obj->IsWithinLOSInMap(u))
return false;
i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check
@@ -1072,7 +1072,7 @@ namespace Trinity
AnyPlayerInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
bool operator()(Player* u)
{
- if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range))
+ if (u->isAlive() && i_obj->IsWithinDistInMap(u, i_range))
return true;
return false;
@@ -1088,7 +1088,7 @@ namespace Trinity
AllFriendlyCreaturesInGrid(Unit const* obj) : pUnit(obj) {}
bool operator() (Unit* u)
{
- if(u->isAlive() && u->GetVisibility() == VISIBILITY_ON && u->IsFriendlyTo(pUnit))
+ if (u->isAlive() && u->GetVisibility() == VISIBILITY_ON && u->IsFriendlyTo(pUnit))
return true;
return false;