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authormaximius <none@none>2009-11-22 00:46:38 -0800
committermaximius <none@none>2009-11-22 00:46:38 -0800
commitda5c1bca546028d310bbf12340ca721146dc02f0 (patch)
tree141914dc48555e4fce0dac2376e78636a7b44968 /src/game/GridNotifiers.h
parent461e8d134f9ca432349e65d96fb038269fa4127f (diff)
*Cleanup, fix a few warnings, and make the SD2 grid searchers just pass through to the standard Trinity grid searchers, as they have identical functionality. Thanks thmarth. Closes #387, #388
--HG-- branch : trunk
Diffstat (limited to 'src/game/GridNotifiers.h')
-rw-r--r--src/game/GridNotifiers.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index 424be2121d2..ed6232b101f 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -1072,12 +1072,12 @@ namespace Trinity
class NearestCreatureEntryWithLiveStateInObjectRangeCheck
{
public:
- NearestCreatureEntryWithLiveStateInObjectRangeCheck(WorldObject const& obj,uint32 entry, bool alive, float range)
+ NearestCreatureEntryWithLiveStateInObjectRangeCheck(WorldObject const& obj, uint32 entry, bool alive, float range)
: i_obj(obj), i_entry(entry), i_alive(alive), i_range(range) {}
bool operator()(Creature* u)
{
- if(u->GetEntry() == i_entry && u->isAlive()==i_alive && i_obj.IsWithinDistInMap(u, i_range))
+ if (u->GetEntry() == i_entry && u->isAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range))
{
i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check
return true;